About This Game "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges.Official Texture Pack and Mod Pack supportState of the art lighting and shadowing, utilising high resolution maps for machinery and environmentInnovative“Build to Me” Feature to facilitate rapid, accurate buildingSuper Build Tools allowing instant creation of primitive shapes "In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." 7aa9394dea Title: FortressCraft Evolved!Genre: Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:ProjectorGamesPublisher:Digital TribeRelease Date: 9 Nov, 2015 FortressCraft Evolved! Torrent Download [portable] fortresscraft evolved kill worm. fortresscraft evolved workshop. fortresscraft evolved hivemind agitator. fortresscraft evolved difficulty settings. fortresscraft evolved jetpack. fortresscraft evolved experimental pod. fortresscraft evolved lift compressor. fortresscraft evolved jet turbine underground. fortresscraft evolved uranium. fortresscraft evolved enriched coal. fortresscraft evolved spawn items. fortresscraft evolved best mods. fortresscraft evolved tunnel nukers. fortresscraft evolved v18 torrent. fortresscraft evolved tunnel nukers. fortresscraft evolved worms. fortresscraft evolved best mods. fortresscraft evolved research points. fortresscraft evolved cheat codes. fortresscraft evolved multiplayer setup. fortresscraft evolved geological surveyor. fortresscraft evolved development console. fortresscraft evolved pyrothermic generator. fortresscraft evolved vacuum status. fortresscraft evolved logistics falcor. fortresscraft evolved toxic cavern. fortresscraft evolved no gun. fortresscraft evolved ampule crafter. fortresscraft evolved rooms. fortresscraft evolved ptg. fortresscraft evolved basic pcb. fortresscraft evolved console commands. fortresscraft evolved patch 17. fortresscraft evolved upgraded power grid. fortresscraft evolved nickel. fortresscraft evolved advanced machine block. fortresscraft evolved soft resin. fortresscraft evolved flatland. fortresscraft evolved gps. fortresscraft evolved gold foil. fortresscraft evolved build gun v2. fortresscraft evolved gameplay. fortresscraft evolved primary pcb. fortresscraft evolved v18 torrent. fortresscraft evolved falcor. fortresscraft evolved key bindings. fortresscraft evolved freezes. fortresscraft evolved forums. fortresscraft evolved base design. fortresscraft evolved frozen factory. fortresscraft evolved alloyed machine block. fortresscraft evolved wikipedia. fortresscraft evolved patch 21. fortresscraft evolved seeds. fortresscraft evolved patch 19. fortresscraft evolved complete brain pack-plaza. fortresscraft evolved tier 4. fortresscraft evolved railgun. fortresscraft evolved mod download. fortresscraft evolved news. fortresscraft evolved ray gun. fortresscraft evolved build gun v3. fortresscraft evolved induction charger. fortresscraft evolved igg games. fortresscraft evolved pc download. fortresscraft evolved let's play. fortresscraft evolved scrap track. fortresscraft evolved ore. fortresscraft evolved smelter. fortresscraft evolved laser borer. fortresscraft evolved patch fr. fortresscraft evolved ultimate upgrade module. fortresscraft evolved lithium. fortresscraft evolved care package. fortresscraft evolved railgun. fortresscraft evolved titanium Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend.. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized. On the other hand, a lot of core gameplay basics are tough to get going, and requires that you move really fast to not get taken out early on -> you will need to find and exploit a ton of resources to get basic defenses up and working at all since things like lithium are not quickly available to help with solid logistical automation. I would recommend it... except that Factorio is just a superior game - it lacks the 3d component and some of the crazy energy management - but Factorio has better features, development, and core gameplay loop.Ultimately I like a lot of what is here, but it is tough to recommend it across the board. If you really like but have grown tired of big minecraft mod packs, factorio, or other deep survival-crafting-automation games - then pick this up, and be patient. Given time it gets better - but it is a struggle to get into, even with some friends.. confusing controls. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.I'd recommend you move on to something better. Sadly.. I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.Now the developer has drawn the curtain on a game that has content but lacks polish.Abandon-ware. Avoid.. A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.The development has ceased, don't expect bug fixes anytime soon. Patch 9 - Winter is coming. Frozen Factory : One week.: After 9 months of hard work, it appears that my baby is but 1 week away from being born. This metaphor breaks down, cuz this is the patch before the birth. Anyways.Patch 9 has seen a hell of a focus on 'new players'; only 868 players have ever finished the game, meaning that the potential audience for next weeks' expansion pack (more on that later) is pretty small. I've worked out, more or less, that we're gonna want to ship ~25,000 units of the Frozen Factory Expansion Pack for it to have been worth doing.Skin pack sales never hurt either. Ahem.But I digress - again. This is the 9th free content patch for the game, with the ever-so-topical name; Winter is coming.The biggest change you'll notice upon patch your game is the new Mission System. This has take a large amount of my time, and is built upon ARTHER's existing base introspection system, and should be able to tell you not only what is wrong with your base right now, but also let you know what it feels you should do next. Using this tool, I realised that quite a lot of early progression didn't make sense, so things like Basic Smelters are now available to players in the first 15-30 minutes of the game!Modding has received another massive update. Remember to check the Mod forums! Patch 10 should see the Workshop going live, and I'll be working with Mod authors over this patch cycle to help them get their mods ready for that release - it's gonna be awesome!Patch notes are shorter than usual, I know - there's been a LOT of focus on polishing what we have, rather than adding too much new stuff. Yes, I will be linking this sentence to the next person who accuses me of doing on the forums. :PThe Frozen Factory Expansion Pack will be available on the 7th of July. Patch 14 due tomorrow.: It was all set for today, but, alas, it turns out that Todd and I broke the Suit Upgrade panel at the last moment. He's fixing that overnight, and I'll be making the builds tomorrow. Thank you for your patience! (If you're brave, you're welcome to opt into the Staging branch, there's only that single issue!)In the meantime, here is what google assures me is 'The best pic ever'. I'M HEALED!*: So... my cast has come off.My plan was to go home, wash the bike, go for a ride, and celebrate, then throw myself back into code!However, it bloody hurts, like oh-my-god hurts.So I decided to drive instead. Then I realised that'd be too painful, and then relegated that to 'driving in VR to strengthen my wrist muscles'THEN I realised I can't actually push a light switch with my right hand, sooo... yeah. I suspect it's going to be somewhere between 2-6 weeks before I can sustain any sort of use of my right hand. Sorry. I'm really keen to get this new DLC and translation support out, I promise!You may all make the same joke about masturbating to strengthen my wrist in the comments section, if you like.. Where's the Adventures Pack?: If you've followed me at all on Twitter, Discord or any of my Streaming Adventures(tm), you'll know I blimmin' love FortressCraft. If it wasn't my game, I'd play the crap out of it, and pester the Dev to fix all the stuff that annoyed me. Thankfully, I *am* the Dev, so I can already fix everything that annoys me... given infinite time at least.Sadly, I've been working *so* much on FortressCraft over the last couple of years that I've slipped behind on my other obligations - I've put these off as long as I've been able, but I've had to spend the last few weeks finishing off something I started some 4 years ago. To that end, I'm proud to announce that ADATPR is finally done, shipped and released.https://store.steampowered.com/app/516570/ADAPTR/Once the dust has settled down, and any patches emerge from the great unwashed playing my delicate game, I'll be on the final run for the Adventures Pack - it's pretty much done barring odds and ends, and the Patreons have been cheerfully breaking things and making me fix them. Watch this space!. Hot fix now live: I've pushed a hotfix live that should resolve many (all? most) of the issues with GPU-related crashing. I've gone with the age-old solution of 'disabling things', and narrowed it down to something related to instancing and threading.Blame Unity, really.Let me know if it's fixed, if you can, and if you're one of the DOZENS of people who wrote a negative review without checking the forums or discord or twitter or emailing me, please give it another whirl :/. Fun stats!: So, lots of copies were sold in the Hallowe'en sales, but sadly, they were are 75% off. Feeling guilty about how cheap it was? Well, why not purchase all the DLC ;-)So, I noticed that we had a GREAT peak of 600 players on Sunday night, but that the sale purchases aren't in line with that. The conclusion is that people like buying games a lore more than they like playing them - I was then asked if I could track that, and why yes, yes I can!82.9% of purchasers have managed to run the game.82.8% of people have managed to leave the main menu.30% of players have never entered survival mode.50% of players have never extracted a single ore (yes, 20% of players have basically just entered survival mode, looked at trees or the sky or something, and then quit)3% MORE players have located the build gun than extracted any more - I suspect down to button mashing.42% of players have died in game.16.6% of players have made it out of the initial Tier-1 area, by fitting a suit heater.15% of people have managed to build automated defences of some sort.6% of players have joined a multiplayer world.1.5% of players have downloaded a mod.That means that 83.4% of players haven't fitted the suit heater. Let that sink in. 64 lithium bars and some pretty easy research. This leads me to remind myself that I need to not forget the start game, the UI, the guiding of new players.. 2 days left until Patch 13...: Remember, if you feel like testing it in advance and giving feedback, here's the thread:http://steamcommunity.com/app/254200/discussions/0/350540780275928225/?ctp=6And if you just want a picture of what's new, then this is for you :. Fix incoming!: I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : https://store.steampowered.com/app/254200/FortressCraft_Evolved/ and my PC is building the builds in the background! Should be live soon!
FortressCraft Evolved! Torrent Download [portable]
Updated: Mar 11, 2020
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